The Mad Hatter

Jervis Tetch aka The Mad Hatter who was captured by Batman and brought to Arkham Asylum moths ago. Now becaus of Strange's manipulation, he has also became an inmate in Arkham City.

Biography

 * Voice actor: Peter MacNicol (English)

Obsessed from a young age with Lewis Carroll's book Alice's Adventures in Wonderland, Jervis Tetch, an expert hypnotist, embraced a delusion that he was the incarnation of a character in the story, the Mad Hatter. Using his skills for mesmerism, the Mad Hatter has committed many crimes, often themed around the book that inspired him and his love of hats and headgear, going so far as to implant his hats with mind-control chips to amplify his hypnosis skills. Above all other headwear, however, he covets Batman's distinctive cowl, and will stop at nothing to acquire it.


 * Hair Color: Red/Brown


 * Eye Color: Blue


 * Height: 4ft 11in


 * Weight: 115lb

Attributes:

 * Master of hypnotism and mind control
 * Obsessed with hats, especitally one-of-a-kind items
 * Delusion schizophrenic with a fixation on Alice in Wonderland

Batman: Arkham Asylum
The Mad Hatter is referenced in Batman: Arkham Asylum, in which his bio can be unlocked by scanning a tea set in the Botanical gardens, which is also the answer to the riddle: "What time is Tea time in Wonderland?" Also, his name appears on the party list.

Batman: Arkham City
Jervis Tetch appears in Batman:Arkham City as part of an assignment. In this continuty Tetch is a truly deranged figure, responible for the kidnapping and murder of a number of young women who he saw as incarnations of Alice. He is shown to have a weak perception of reality and denies the murders he commited, using his obsession with mind control and Alice in Wonderland to bury his guilt. It is revealed in the Arkham Stories that the Hatter was stripped of his beloved hats by Quincy Sharp during his time as warden of Arkham, but Professor Hugo Strange visited the Hatter, gave back his hats and convinced him to continue his research into mind controlling drugs. Tetch exceeded Strange´s expectations and eventually was asked to use his techniques to manipulate Sharp into finalising plans for Arkham City. To motivate him further, Strange supplied him with a female assistant with a resemblence to Alice, something Tetch could not resist. Tetch's mind control technology would be utilised by Strange to ensure the loyalty of his TYGER special forces.

Shortly after Batman rescues Vicki Vale from the Joker's snipers after they crashed her helicopter, Batman gets contacted by Alfred telling him that the cure that Lucius Fox had been working on has just been dropped in to Arkham City ready for him to collect. When Batman injects himself he passes out and wakes in Mad Hatter's lair in Park Row, strapped to a chair and surrounded by various inmates wearing rabbit masks and under the Hatter's control, all a part of the Mad Tea Party. The Hatter reveals that what Batman thought was "the cure" was in fact a hypnotic suggestion that he tricked Batman into taking, then attempts to control Batman with a special mask that resembles a frightening rabbit/bat hybrid version of Batman's cowl the Hatter created for him. Unfortunately for the Hatter, Batman breaks through with sheer will and after a fight with the Hatter's mind controlled gang, he eventually defeats him and flattens his hat.

Arkham Unhinged
The Hatter appears in the Arkham Unhinged comic. After waking up from the beating Batman gave him he decided to organize a search party for "Alice". To this end he reunited his old "Wonderland Gang" consisting of March Harriet, The Unicorn, The Walrus, Tweedledum, Tweedledee and The Lion and kidnapping Ex-Wonderland Gang member The Carpenter, Catwoman, Poison Ivy and Vicki Vale and hypnotising them to serve as The Carpenter, Cheshire Cat, Queen of Hearts and Alice respectively.

While investigating a sudden spike in Ivy's plant activities Batman stumbles upon her kidnapping by Hatter and goes to his hideout to investigate. There he easily defeats the re-united Wonderland Gang members. Hatter uses a modified version of Scarecrow's fear toxin to make Batman see the trio of mind controlled super-villainesses as their wonderland counterparts.

Batman is eventually able to defeat the trio and the Hatter who used the gas to appear as the Jabberwocky, afterwards he uses a fear toxin antidote to snap out of the hallucination and the REC to fry the mind control technoloy Hatter had on the trio.

Psychological Profile (by Dr. Young)
The Mad Hatter

Real Name: Jervis Tetch

DOSAGE SHOULD BE HEAVILY INCREASED.

Psychological Profile: Tetch is a classic delusional who also displays an obsessive ideation based on hats. He believes that he is the true-life incarnation of the Mad Hatter from Alice's Adventures in Wonderland. Tetch's skills as a hypnotist and his frankly inexplicable talent for inventions involving mind control make him at times a dangerous patient to treat, or they would for a less stable and insightful doctor than myself.

Additional Notes:

Tetch is completely unmanageable when forced to bare his head, so the regulation of Arkham patient uniform rules have been relaxed in this area to facilitate his treatment.

Trivia

 * The dialouge from Hatter's interview tapes heavily ressembles his narriation and actions from his chapter in "Joker's Asylum".


 * The vault drop which prompts this side mission appears after Batman rescues Vicki Vale. If you pay close attention, Hatter can be seen watching from the shadows in the cutscene following the rescue.


 * Though the Bat-Vault used to transport the cure is a product of Batman's mind, it can be scanned with Detective Mode to reveal a hypodermic syringe within that doesn't resemble the one he uses to inject the "cure". This syringe was likely planted by Hatter and contained either anesthetic or the mind-altering chemicals he had developed.


 * Batman sits in the same spot Alice does in the original Illustration in "Alice's Adventures in Wonderland".


 * If you visit him as Catwoman, he will inquire if you are Alice. Catwoman says she isn't, but obviously lies that she will go search for her.


 * If you go back into his hideout after defeating him, he will be standing on the table, crying and holding his now-destroyed hat.


 * If you return as Batman and talk to him, a cutscene will enact. Batman will tell Hatter never to try and get in his head again. He will say that he needs Batman to win. Batman merely says "Then you lose", and tells Hatter that he will never be a slave.


 * If you return as Batman, Mad Hatter will be crying and talking to himself. After you talk with him, he will ask (with his back turned) why Batman did it, and that he "just wanted a friend".


 * If you go up to the ledge where Mad Hatter makes his first, brief, appearance, (putting on his hat after you have rescued Vicki Vale), there will be one of his teacups left standing on the ledge, but it will be gone after you have defeated him.


 * If you go back to where Batman took the "cure" after defeating him, it will instead be Mad Hatter's tea set.


 * Oddly, you can do the Mad Hatter mission after the main story is beaten. This is odd because the Mad Hatter tricked Batman to fall into his trap by saying he had a cure. But by the end of the game, Batman was already cured and took the antidote anyway. It's possible that Batman was suspicious that Alfred would send a cure to him when Alfred knew perfectly well he was already cured. Though as Gotham City was still filled with infected people this would likely explain Batman's determination to continue with the side mission anyway.


 * The Mad Hatter was to appear in Batman: Arkham Asylum, taking control of a maze used to entertain children on the Island. This was cut from the game.

Game Over Lines

 * "When you wake up, you'll be mine..."
 * "You're late, Batman. Late, late, late."